It can be looted for a random potion and some coins. There will be a coprse at the side of the pool here.All of them will leave behind Vessel Bones when killed, and the odd one may occasionally drop a Fine Sword as well. Also, try to deal with as few a possible as you can at any given time. Spells that raise your defenses are recommended. They are capable of a Fireball once each encounter, as well as a power that can blow back party members and knock them prone, again once each encounter. You find a few Ancient Death Guards around here.The Alguls leave behind Vessel Flesh when killed. It is best to lure the Alguls away from the trap, and then disarm the trap afterwards. There will be a few undead called Alguls around here, along with a tripwire trap.This cave opening leads to Cragholdt at #25.You will find Admeth's Wyrts at these spots.This rack will have a random armor item.The chest itself will have the Sentinel's Girdle, plus a random scroll and some coins. It is also has a trap that you need to go into scouting mode to detect. This chest will require the Small Bronze Key to open.This table will have the Unsigned Letter.You will find coins in these containers.You will find Blood Moss at these spots.The Key is used to open the chest at #16. Three unique items that he or his cohorts drop include: He'll end up attacking you no matter what you say, although Clever and Diplomatic options are available early the conversation. Here you'll encounter Commander Baelorin, and several of his Mercenary bodyguards.You'll find Settler's Arrows at these spots.It will have a random magic item, plus a couple of high-tier gems (e.g. The chest here is protected by a very high-level trap.The Mercenary Chanter leaves behind a Footpad's Hood. There will be a very large force of Mercenaries here, led by a Mercenary Chanter.The other will have a copy of Berathian Scriptures. The barrel here will have random food items.The chest itself will have Camping Supplies and some gold coins. If you want to kill him quickly, the Barbarian's Wild Sprint, the Monk's Long Stride, or any Hunting Bow will work. ![]() If you want to render him unconscious quickly before alerting any nearby guards, the Wizard's Call to Slumber and the Cipher's Puppet Master power will work. If you fail the Stealth check during the day, there's a real risk that the Orlan will alert nearby guards, although that may be what you want anyway. If you fail the Stealth check at night, the Orlan will simply fall back asleep. One is to have your Stealth character go into scouting mode and then sneak up on the Orlan to either pickpocket the key with a Dexterity check of 17, or kill him swiftly with a Might check of 17. If you can get the key without waking up the Orlan, then you loot the chest at leisure. It can be unlocked with the Orlan's Key, which is carried by the nearby Drunken Orlan. ![]() There will be a chest with a very high-level lock here.They leave behind a Nasal Helm, a Fine Mail Armor, a Fine Breastplate, a Fine Large Shield, a Fine Sword, and an Exceptional Pike when killed. It doesn't matter what you say, a fight is inevitable. A couple of Mercenary Guards will be stationed here.You will find a random armor in this rack, often of Fine of Exceptional quality.Here is where the party will arrive for the first time from the World Map.The mercenaries pretty much leave behind multiple instances of every imaginable armor, weapon or shield of Fine or Exceptional quality. Tread carefully and try to take on as few as possible at any given point of time. There will be mercenaries of pretty much every class spread throughout the camp, and in bunches. Forum regulars have pointed out often that the expansion is integrated into the base game, so you learn about it around level 4-5 at the end of the Temple of Woedica quest in Defiance Bay and that travelling forth and back between the expansion areas and the base game is how it is supposed to be done.This area is truly only for high-level parties. It has come up plenty of times that people had reached the game's end and couldn't continue into The White March. Many times before - it's an FAQ - people have asked about whether the White March is a post-game expansion and how to start it. Unless you search for and download a savegame that you can use. There is absolutely no way anymore to start the DLC then. ![]() You may have kept various savegame files, but various players delete them or have deleted them all long since after finishing the base game for a first time in 2015 or 2016. After the final fight, you cannot proceed. Originally posted by Melpómene:This is the worst misunderstand of language I have been, by far.Take a deep breath, calm down.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |